Man,
it’s been a long time in the waiting—about three years since Resident Evil 5 came out, which, like all the numbered games I’ve
positively adored. In any case, I can’t
tell you how pumped I am. I’m a massive Resident Evil fan, dating back to the first
games on the first PlayStation console in recorded history, aptly named,
Playstation. I must’ve played Resident Evil 2 and 3 in particular a bajillion times to date (that damned Nemesis
monster just never dies in my mind), and have massively enjoyed many of the
others.
So
what makes Resident Evil so near and
dear to my heart? I mean, aside from the
unending zombie-shooting, blood-splattering mayhem? I don’t know.
I think there are too many things to mention, so I’ll settle on what
might be my favorite—I love its “eerie quiet.”
You know, those parts of the game where you’re not shattering zombies’
and other viral-infected monsters’ heads, but are simply navigating about the
dreary, silent terrain. Just waiting,
waiting, waiting…for that next malicious zombie/monster to pop out and attack. It’s that mounting of tension that gets me
every time—the fact you know something evil’s in the area that wants to suck
your blood clean, but it just hasn’t revealed itself to you yet.
Heck,
maybe I can tie this all in to
writing, after all. Sometimes that sort
of thing makes the perfect villain, too.
Sometimes when you can’t see the monster (especially in horror books and
movies and, well, yes, videogames called Resident
Evil), it can be all the freakier, including when special care is taken in
building tension before the villain’s reveal.
I should think about that the next time I put my keys to the keyboard. But yeah.
That’s what I love about Resident
Evil. Can’t wait to purchase me a
copy of the sixth installment and get crackin’ on that bad boy (and on some
zombies’ heads and other grotesque limbs and body parts).
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